đŻ Magnum Opus 4: One Year Later â Main Missions đŻ
đŁ The Bomb!
Bring the bomb to the designated house or zone in the forest and place it there.
Once the bomb is placed, it cannot be moved.
Arm the bomb on site and hold it until the timer runs out.
When the mission is completed: notify ARR and return the bomb to ARR.
đŠ Domination Boxes / Black Box
Dominate a box by pressing your teamâs color.
Follow the instructions on the box.
When your team owns the box, it starts generating points for your team. Try to capture as many boxes as possible.
PS: Donât forget â Mobile respawn is available inside the zones of the boxes you control (see rules).
Supercodes can be used for extra points â but do not touch boxes that are not in play.
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Stronghold (Medium Armor) (ATS)
The goal is to destroy the enemy Stronghold (Ares ATS box).When a Stronghold is destroyed, the opposing team loses 5500 points. You do not earn any points yourself, but the opponents are heavily penalized.
The strongholds is marked in the app with a bunker icon.
The Strongholds you are supposed to attack are located on the opponentâs side of the field.
Important:
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The Blue team owns the RED Stronghold and must destroy the BLUE Stronghold.
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The Red team owns the BLUE Stronghold and must destroy the RED Stronghold.
Rules:
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An active Stronghold regenerates 10 HP per minute if it is not under attack.
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A âblown upâ Stronghold restarts after 20 minutes and can be attacked again. Do not stand near the box while shooting!
ARRÂ can move Strongholds when they are offline. Stay alert for this!
 Switch Box(Green ATS)
In the forest, there is a green âSwitch Strongholdâ, represented by a green ATS unit.
â The unit must be shot until it lights up in your teamâs color.
â If the opposing team approaches and it lights up in the other teamâs color, they must shoot it until it switches back to their color. Fight over this!Â
â Only when the unit lights up in your teamâs color does it start earning points for your team.
â This unit awards a high number of points per minute, so itâs important!
â Do not stand too close and avoid overshooting the unit.
â You can see the box in the app â it appears as a tower icon.
 Transport Locations / VIP
Escort your teamâs designated VIP player to the turquoise triangles shown in the app.
Icons can be taken in any order.
The VIP is always visible in real time (they carry a small Ares Alpha tracker), shown in the app as a face icon.
When you reach a turquoise triangle icon:
- Take a screenshot.
- Write your team color and the iconâs name.
- Send to 070-488 04 15.
 This mission is included in both rounds. If you complete them all in the first round, start over in the second.
 Dr. Zat â Mutation Z/X
 The Gold (optional)
Task: Find the briefcase in the city and optionally deliver it to the legionnaires.
Time: 10â15 min (happens in parallel while Red team builds defenses).
 Mutation Z Box (lake)
Scenario: Red team defends, Blue team attacks. Time:
- Without legionnaires: Combat + transport on foot â 35â40 min.
- With legionnaires: Combat + transport by vehicle â 25â30 min.
 Delivery to BioSec Lab (city)
Task: Transport Mutation Z to Dr. Zat. Time:
- Without legionnaires: Slower escort + ambush risk â 15â20 min.
- With legionnaires: Faster transport by vehicle â 10â15 min.
 Dr. Zatâs Mission (Town Square, lab)
Secret events triggered by Dr. Zat:
- Briefcase opened â code hunt in the city
- Report reveals contaminated sample
- Zombie capture â cage â sedation
- Sample taken â analysis
- Antidote synthesis (show event)
 Time: 30â40 min
 Legionnaires do NOT affect this step.
 Extraction (Evac Point, turnaround above the river)
Task: Escort Dr. Zat + the antidote to extraction. Time:
- Without legionnaires: On-foot transport â 10â15 min.
- With legionnaires: Vehicle transport â 5â10 min.
 Total estimated time:
- Without legionnaires: 115â145 min (~2â2.5 h)
- With legionnaires: 90â115 min (~1.5â2 h)
 Long Walk
You receive an envelope from ARR with a location and a code.
Go to a specific ATB on the enemyâs side and enter the code.
Rules:
- The first code can only be used during the first half of the game (before lunch).
- If the same code is used during the second half at the same box â your team loses 3x as many points.
- ARR keeps track â no cheating!
 Tip: Get help from the legionnaires.
đ Vehicle in Combat
Assignment:
Each team is assigned one vehicle, which belongs to that team for the entire day.
The vehicle serves as a mobile unit and support asset during the game.
Vehicle Purchase:
The opposing team may buy your vehicle by paying with gold or money.
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The payment is made directly to the vehicle crew.
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Once payment is received, the vehicle must accept the purchase and fight for the opposing team for 15 minutes,
or until it is destroyed.
During Combat:
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If the 15-minute period expires while the vehicle is engaged in combat,
it cannot leave the team that bought it. -
The vehicle must continue fighting to the last man.
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Once destroyed, it must return to its original spawn point and rejoin its original team.
đŻ Side Missions
âïž White Envelopes
Find and open white envelopes to receive new missions.
Missions give many points when completed.
đ± QR Codes & Regular Codes
Find and scan QR codes for points.
They are in envelopes in your teamâs color.
â Do not open the enemyâs envelopes!
Look for numeric codes in bags in the forest.
Enter the full code into Ares ATB boxes for massive points.
đ„ Mortars (Grenade Launchers)
âFire offâ your mortars and scan QR codes.
The same QR code may appear multiple times during the game.
đ Find Bags & Flag
Find bags and flags.
Bring them back to base â points for your team.
đŽâïžđ” â New missions will arrive via the APP and in envelopes!
â€ïž Take the HITS and play safe and fair!
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