General Rules & Game Regulations – Read Everything Before Playing!
Two Main Factions plus a Third Force (B-strength):
- Red: Apex Technology (USA flag)
- Blue: Vanguard Industries (UN flag)
- Yellow: Legion. Can be bought with gold and money.
Ares Alpha App:
Use the Ares Alpha app on your mobile device to scan in with your commander at the gathering. Do this quickly. Have your phones and APP ready, open the scanner in the app, and scan your commander’s QR code to enter the game. Important: This should be done fast and smoothly.
Inside the app you’ll find the entire game:
- Map
- Who controls each box
- Your teammates
- New and ongoing missions
- Everything updated in real time, score and mutch more.
Base Areas
Each team has a main base, marked with a colored circle in your team’s color in the app. The base will be surrounded by yellow-black tape.
Secondary spawns will exist, marked with a circle in your color in the app. You may spawn there.
- Main spawn: Zero spawntime. Secondary: 2-minute individual respawn time.
- All spawns are non-combat zones. NO CAMPING. Play fair!
Respawn Rules with Ares Alpha – Black Box / Domination Boxes
Ares Alpha Boxes:
- If your team controls an Ares Alpha Black Box/Domination box, you may use it for respawning.
- Check the color of the box and zone in the app – it shows which team currently controls it.
If your team controls the box:
- Enter the zone.
- Move 120 meters towards your main spawn and away from any fighting. Don’t spawn in the town!
- Sit down and wait 2 minutes – then you’re back in play. Play fair during this process!
Important:
- You may not respawn facing towards the enemy’s main spawn or near their secondary spawns.
- You may only use this method twice per zone. After that, you must switch to another zone you own, or go back to secondary spawn or main spawn.
- Once you’ve respawned at secondary or main spawn, you may use that same zone again if your team still owns it.
Play fair, be honest, and use common sense.
Extra Spawn Points
- There are 2 extra spawn points on the field, marked with red & white tape. In the app, they’re shown as purple circles.
- Two players from the same team are required to respawn here. After the second player arrives, there’s an additional 120-second wait time before respawn.
- Only one team may use an extra spawn at a time.
Missions
Main missions are explained further down. The Commander will also brief you on-site. They are also available in your main base in English. And always on our site www.bogartairsoft.se.
Some missions are visible to both teams, others are not. Ares boxes will also demonstrate some mission mechanics.
Hit Rules
- First hit: Show hit rag, sit/lay down, and call for a medic. If healed with your personal bandage, you’re back in play. Mandatory 2-minute bleed time at all times whatever you will be healed or not.
- Second hit: Go to a spawn. You can be healed only if a “Special Medic” is near.
Special Medics:
- Each team has 3–5 special medics, identified with a red cross on their armband.
- If you’ve been hit a second time and a special medic reaches you, they may heal you for a third chance.
- If you’re hit a 3th time, you must return to spawn.
Other Rules
- Close Ares boxes after use to protect them from weather.
- Return all objects to main spawn after the game, except those left in the bus at Bockaby.
- Stay within map boundaries shown in the app.
- Respect civilians and vehicles – stop fighting if civilians are nearby.
- Do not touch boxes unless the mission says otherwise. Do not touch enemy props.
- No fighting on open gravel roads.
Handling Boxes
- Do not move any boxes unless the mission explicitly instructs you to.
If a mission requires handling:
- Never drop a box randomly in the forest or elsewhere.
- Whoever carries the box is responsible until it’s handed to a teammate or an opponent.
- Opponents must also know the rules: captured boxes must be delivered to ARR.
Stationary Boxes
- Stationary Black Box/Domination boxes are marked with an orange cone.
- Do not touch the cone or the box! The cone is for organizers to easily locate them later.
These are the most important rules summarized.
- Always be aware of your surroundings.
- Follow instructions carefully.
- Play fair, take your hits, and respect everyone.
- Do not move Ares Boxes unless a mission says otherwise.
- Don’t shoot too close to the ATS units.
————————————————————Main Missions (Some of the main missions listed here are examples. Final objectives may be altered up until the game starts. Your commander will also go through all active missions with you at your base.)
The Bomb!
Bring the bomb to the designated house or zone in the forest and place it there.
Once the bomb is placed, it cannot be moved.
Arm the bomb on site and hold it until the timer runs out.
When the mission is completed: notify ARR and return the bomb to ARR.
Domination Boxes / Black Box
Dominate a box by pressing your team’s color.
Follow the instructions on the box.
When your team owns the box, it starts generating points for your team. Try to capture as many boxes as possible.
PS: Don’t forget — Mobile respawn is available inside the zones of the boxes you control (see rules).
Supercodes can be used for extra points – but do not touch boxes that are not in play.
Stronghold (Medium Armor) (ATS)
The goal is to destroy the enemy Stronghold (Ares ATS box).When a Stronghold is destroyed, the opposing team loses 5500 points. You do not earn any points yourself, but the opponents are heavily penalized.
The strongholds is marked in the app with a bunker icon.
The Strongholds you are supposed to attack are located on the opponent’s side of the field.
Important:
The Blue team owns the RED Stronghold and must destroy the BLUE Stronghold.
The Red team owns the BLUE Stronghold and must destroy the RED Stronghold.
Rules:
An active Stronghold regenerates 10 HP per minute if it is not under attack.
A “blown up” Stronghold restarts after 20 minutes and can be attacked again. Do not stand near the box while shooting!
ARR can move Strongholds when they are offline. Stay alert for this!
Switch Box(Green ATS)
In the forest, there is a green “Switch Stronghold”, represented by a green ATS unit.
– The unit must be shot until it lights up in your team’s color.
– If the opposing team approaches and it lights up in the other team’s color, they must shoot it until it switches back to their color. Fight over this!
– Only when the unit lights up in your team’s color does it start earning points for your team.
– This unit awards a high number of points per minute, so it’s important!
– Do not stand too close and avoid overshooting the unit.
– You can see the box in the app – it appears as a tower icon.
Transport Locations / VIP
Escort your team’s designated VIP player to the turquoise triangles shown in the app.
Icons can be taken in any order.
The VIP is always visible in real time (they carry a small Ares Alpha tracker), shown in the app as a face icon.
When you reach a turquoise triangle icon:
- Take a screenshot.
- Write your team color and the icon’s name.
- Send to 070-488 04 15.
This mission is included in both rounds. If you complete them all in the first round, start over in the second.
Dr. Zat – Mutation Z/X
The Gold (optional)
Task: Find the briefcase in the city and optionally deliver it to the legionnaires.
Time: 10–15 min (happens in parallel while Red team builds defenses).
Mutation Z Box (lake)
Scenario: Red team defends, Blue team attacks. Time:
- Without legionnaires: Combat + transport on foot → 35–40 min.
- With legionnaires: Combat + transport by vehicle → 25–30 min.
Delivery to BioSec Lab (city)
Task: Transport Mutation Z to Dr. Zat. Time:
- Without legionnaires: Slower escort + ambush risk → 15–20 min.
- With legionnaires: Faster transport by vehicle → 10–15 min.
Dr. Zat’s Mission (Town Square, lab)
Secret events triggered by Dr. Zat:
- Briefcase opened → code hunt in the city
- Report reveals contaminated sample
- Zombie capture → cage → sedation
- Sample taken → analysis
- Antidote synthesis (show event)
Time: 30–40 min
Legionnaires do NOT affect this step.
Extraction (Evac Point, turnaround above the river)
Task: Escort Dr. Zat + the antidote to extraction. Time:
- Without legionnaires: On-foot transport → 10–15 min.
- With legionnaires: Vehicle transport → 5–10 min.
Total estimated time:
- Without legionnaires: 115–145 min (~2–2.5 h)
- With legionnaires: 90–115 min (~1.5–2 h)
Long Walk
You receive an envelope from ARR with a location and a code.
Go to a specific ATB on the enemy’s side and enter the code.
Rules:
- The first code can only be used during the first half of the game (before lunch).
- If the same code is used during the second half at the same box → your team loses 3x as many points.
- ARR keeps track – no cheating!
Tip: Get help from the legionnaires.
🚙 Vehicle in Combat
Assignment:
Each team is assigned one vehicle, which belongs to that team for the entire day.
The vehicle serves as a mobile unit and support asset during the game.
Vehicle Purchase:
The opposing team may buy your vehicle by paying with gold or money.
The payment is made directly to the vehicle crew.
Once payment is received, the vehicle must accept the purchase and fight for the opposing team for 15 minutes,
or until it is destroyed.
During Combat:
If the 15-minute period expires while the vehicle is engaged in combat,
it cannot leave the team that bought it.The vehicle must continue fighting to the last man.
Once destroyed, it must return to its original spawn point and rejoin its original team.
Side Missions
White Envelopes
Find and open white envelopes to receive new missions.
Missions give many points when completed.
QR Codes & Regular Codes
Find and scan QR codes for points.
They are in envelopes in your team’s color.
Do not open the enemy’s envelopes!
Look for numeric codes in bags in the forest.
Enter the full code into Ares ATB boxes for massive points.
Mortars (Grenade Launchers)
“Fire off” your mortars and scan QR codes.
The same QR code may appear multiple times during the game.
Find Bags & Flag
Find bags and flags.
Bring them back to base → points for your team.
– New missions will arrive via the APP and in envelopes!
Take the HITS and play safe and fair!
—————————————————————————————- Other General Rules
Pre-Game
- All weapons must be chronographed on site according to the site table.
- Make sure you know your BB weight.
- Rules regarding semi/auto fire may vary depending on the scenario.
- All players assigned to a team must wear their armbands clearly visible — this includes players in ghillie suits.
- Eye protection must be worn at all times on the field.
- All players must carry a death rag and display it clearly when eliminated. (Death rags can be purchased at the tent.)
- Radios are recommended. Radio channels will be assigned during the game briefing.
Post-Game
- Each player is responsible for cleaning up after themselves. Pick up any trash you leave behind. Bin bags are available at the tent.
- The field will be cleaned collectively by volunteers after the game. Keeping the field clean helps us keep access to it longer.
During Game
- All gameplay is at your own risk.
- No blind fire: you must see your target. Keep your stock against your shoulder when shooting.
- Any BB hit counts — whether it strikes you, your clothing, weapon, or gear (except clear ricochets).
- Knife kills and friendly fire both count as eliminations.
- In case of a serious incident, call “GAME OFF”. All players must ensure play stops immediately. Serious incidents include:
- Injuries requiring first aid
- Fire
- Civilians entering the field
Grenades & Pyro
- Smoke and hand grenades must be approved by the organizers before the game.
- Before throwing a grenade, loudly shout “GRENADE!”
- Grenades must be thrown underhand (below head height).
- Grenades may be placed on the floor from one level to the one above, but not thrown downwards.
- Players on the second floor may not kick placed grenades or throw grenades down to the floor below.
- Effect radius:
- Open areas: All players within 5m are hit.
- Inside rooms: All players not behind solid cover (walls, immovable objects) are hit.
Minimum Engagement Distance (MED)
- MED is weapon-specific and determined at chrono.
- All players must respect the MED for their weapon.
- CQB-class weapons (0m MED) are the only weapons allowed indoors.
- MED is measured from the muzzle to the target player or building.
- Shooting from the second floor: MED is counted from the outside wall of the building.
- Shooting out from the first floor with a non-CQB weapon: the weapon must be at least halfway outside, clearly visible to outside players.
- Do not fire through cracks or openings smaller than your head.
- Do not fire through the tarp buildings’ “invisible roofs.”
Player Conduct
- Eliminated players may only communicate that they are dead — nothing else.
- Semi-auto only. Support gunners may use short bursts.
- Always take your hits and play fair.
Time – Check in 8.00-9.45. Be on time!
Final Rule
Have fun, play safe, and take the hits!